| Cheats and Hints Options | |
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| Secret Codes | Rating: Pending | |
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This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "defuser.ini" file in the game directory. Set a key binding to the following codes (for example, "F10=fly"). Then, press the corresponding key during game play to activate the corresponding cheat function. Note: Any active codes are disabled when a new area loads or intermission sequence plays. (mode on the left, code to type in on the right)
Did this work for you? or 3 of 11 people have said this worked for them. |
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| By: richardmanley On: September 5th 2007 | ||
| Big Daddy Battle | Rating: Pending | |
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In order to do this, you need the Hypnotize Big Daddy Plasmid and the Natural Camouflage Tonic. All you have to do is use the Hypnotize Big Daddy Plasmid on a Big Daddy so that he thinks you're a Little Sister and protects you. Now here's the fun part - simply find and attack another Big Daddy and your Big Daddy will attack it to protect you. Did this work for you? or 2 of 2 people have said this worked for them. |
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| By: richardmanley On: September 5th 2007 | ||
| Big Daddy Kills | Rating: Pending | |
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When fighting a Big Daddy, use armor-piercing rounds, as they will deal considerable damage compared to regular rounds. Did this work for you? or 1 of 1 people have said this worked for them. |
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| By: richardmanley On: September 5th 2007 | ||
| Sander Cohen's Death | Rating: Pending | |
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Sander Cohen will ask you to take four pictures for him to complete his masterpiece. After you do that, you can kill him at your convenience. Did this work for you? or 0 of 2 people have said this worked for them. |
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| By: richardmanley On: September 5th 2007 | ||
| Leave No Barnacle Unturned | Rating: Pending | |
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Rapture is littered with countless hidden treasures. It's vital to keep your eyes peeled. Search high and low for hidden cash, ammo and Tonics. You should also make certain to listen to as many Diaries as you can find. Not only do they contain fascinating glimpses into the citizens and history of Rapture, but they often contain valuable information like keycodes and the location of stashed loot. Did this work for you? or | ||
| By: richardmanley On: September 5th 2007 | ||
| U-Invent | Rating: Pending | |
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The most potent ammo in the game can only be invented, including Trap Bolts, Electric Gel, and Explosive buck. My personal favorite is the Electric Gel, which not only deals massive damage, but electrocutes the target as well, locking them in place to be easily dispatched. The U-Invent can also get you additional autohack devices so you can quickly bypass the really difficult hacks on safes which always have lots of cash and ammo in them. Don't underestimate the less direct plasmids. Did this work for you? or | ||
| By: richardmanley On: September 5th 2007 | ||
| Vortex Trap | Rating: Pending | |
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This puppy has a lot more going for it than you might initially think. Remember that every impact the enemy has while flying through the air deals damage to him and the faster they are moving the more damage is dealt. With version 1 it is most effective in areas with low ceilings so that they take damage going up and coming down. Once you get version 2 be prepared to really nail people. Version 2 is powerful all the time, but in areas with high ceilings the falling damage is usually massive. If the impacts don't kill the guy, you should have time to shoot them while they are standing back up to finish them off. Remember that Big Daddies are too heavy to be affected, so use it on splicers only. Did this work for you? or 1 of 1 people have said this worked for them. |
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| By: richardmanley On: September 5th 2007 | ||
| Target Dummy | Rating: Pending | |
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Believe it or not this is one of the most versatile and effective plasmids in the game. Drop one in front of a big daddy with a splicer nearby and you can usually get them fighting each other. While not as effective in this manner as Enrage! it can help in a pinch and costs less EVE than Enrage! Target Dummy can also be used as a scouting tool. Put one into a room you suspect might have enemies and see if the fireworks start. Not only splicers are fooled, security cameras will sound alarms against the dummy allowing you to pass with ease. Finally, it is also a last ditch "get out of jail free" card. When in trouble, drop the dummy and run like hell. This usually buys you enough time to heal up and lose any would-be followers who spend their time fighting the dummy. Did this work for you? or | ||
| By: richardmanley On: September 5th 2007 | ||
| Run Away! | Rating: Pending | |
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The splicers and Big Daddies see and hear just like you do. When in trouble, it is possible to run away from an enemy and they will lose track of you if you are clever. Just be sure you are running into an area that you have already been so you are not surprised by more splicers. Enemies that have lost you will search the area for you for a short time. Be careful when you hear them looking for you because they're on alert and their senses are heightened. If you remain hidden long enough they will eventually lose interest and return to their normal routines. Did this work for you? or | ||
| By: richardmanley On: September 5th 2007 | ||
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