Final Fantasy 10
(PlayStation 2)

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Cheats and Hints Options
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Defeating the Crawler Machina Rating: Pending  
Make sure that Rikku's Overdrive gauge is almost full and you have an Arctic Wind equipped. Have Auron, Rikku, and any other character out on the battlefield. Do not destroy the Magic Blocker that the Machina sends out. That prevents the Machina from using Mana Beam. Instead, have Rikku steal from the Machina to get a Lunar Curtain. Have the next two characters in your party attack. When Rikku's overdrive gauge is full, have her mix the Arctic Wind and the Lunar Curtain. This will cast Haste and Shell on your party. It also puts a shield around you. Also, your party will regain health after you are attacked by the Machina.


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On: October 1st 2002


Defeating Evrae Altana Rating: Pending  
Use two or three Phoenix Downs on it to kill it instantly when underwater.

Use an X-Potion for a one hit kill while fighting him underwater. This does not work on the airship.

When on the airship, you will face Evrae for the first time. He is intimidating with his poison breath and big size. At the start of the fight, try to get Rikku in. Her normal attacks are weak against him, even grenades. However, if you teach her Spare Change and work up a lot of money, you can actually defeat him with at least three hits from Rikku with money and Tidus and Auron attacking regularly. This will result in an easier battle and quicker ends. However, be ready for the next few batches of battles afterwards at the wedding.


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On: October 1st 2002


Defeating the Holy Ground Dragon Rating: Pending  
In the fight with the dragon immediately before you get to the Zanarkand Ruins, cast Reflect on him. If you do not have the Reflect spell yet, you can steal a Star Curtain from an Mandagora using Rikku. They are in the cave immediately before the fight. Then, use that item on the dragon. He will no longer be able to heal himself or use Protect.


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On: October 1st 2002


Defeating Omega Weapon Rating: Pending  
Use Kimahri to use Lancet. He will learn the Overdrive Nova. Use Nova and get Yuna to summon Magus Sisters. Use their Overdrive, then use there special attacks which are Passado, Razzai, and Camiside. Keep doing this until Omega Weapon is defeated. Use same strategy on Ultima Weapon.


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On: October 1st 2002


Defeating the Sanctuary Keeper Rating: Pending  
Have Yuna cast Reflect on the creature. Then have your highest hit point character hack away at it. It will still cast the Cure and Regen spells, but with Reflect it will be healing the party instead of itself.

Get your Overdrives full on every character and Aeon. Next, cast Reflect on the Boss. Every time he uses curing magic, it will heal the party. Then, use Kimari's Mighty Guard and summon your best Aeon (Ixion then Shiva recommended). Magic is useless in this battle because the Boss has high magic defense. It also does a bad move that inflicts lots of bad status effects (even death). This is a fairly easy battle if you have over 3,000 HP and a good defense. You should also have over 5 X-Potions, 10 Phoenix Downs, some Ethers, good curing magic, and Regain, Shell, and Protect.

Start the fight with Tidus, Yuna and Auron. Cast Hastega and Protect on everyone and use Auron's armor and Mental Break attacks against the creature. After breaking its defense , switch Auron for different fighters. Remember to cast Haste and Protect on each new party member you switch in. Cast Reflect on the creature, then summon Aeons that are already in Overdrive mode. Each Aeon will only get one shot because the Sanctuary Keeper will use Mana Breath to eliminate them. After the Keeper loses half its HP, it will use Curaga on itself. However, if you cast Curaga on it one of your party members will receive a well deserved reward and the creature will receive nothing. Beware of this Boss' attack pattern. It starts with Photon Wings, then two regular attacks, Mana Breath, then two Curagas. It will also sometimes counter with a Tail Sweep. It is important to protect your party from status affects -- equip them with armor that protects them from Sleep, Silence, Darkness and Confusion.


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Defeating Seymour 1 Rating: Pending  
In the first fight with Seymour, have Rikku steal from the two guards. This will stop them from using Auto-Potion. Seymour will call Anima, and an Overdrive gauge will appear in front of him. Attack and watch the gauge, When it is almost full, have Yuna call one of her Aeons to take the hit from Anima's Overdrive. Repeat this as needed. After defeating Anima, Seymour will start casting multiple spells. Use Yuna to heal you party, and have the rest attack.

When you fight Seymour for the first time, and after he summons Anima, you will have to fight just him. Seymour's magic attacks follow the exact pattern of Ice, Thunder, Water, and Fire. Therefore if you have Yuna cast her Nu-spells, you will not get hurt at all.

Scan Seymour with Sensor, then click on Seymour and see what order he casts his magic in. When you have learned this order, have Yuna cast the NulShields in the same order and he will never hit you. Every time you try to hit Seymour, one of his Guado Guards will jump in your way, and every time you hit a Guado Guard, he heals himself. To take out the two Guado Guards, use Rikku and your best hitter. Have Rikku to steal from one of the Guards and then have your best hitter attack that Guado Guard. You will get one Hi-Potion and the Guado Guard will not heal. When the Guards are dead and Seymour has exceeded his life, he summons Anima, an Aeon. You have seen Anima at the Blitzball Tournament. Use Yuna to summon the "????" Aeon, whom is Shiva. Use Boost for Shiva twice. This will put her into Overdrive. Before you use Diamond Dust (her Overdrive), heal yourself with Blizzard/Blizzara. Repeat this twice and Anima will die. Quickly dismiss Shiva. To defeat Seymour again, just cast the NulShields in the order of his magic and attack with your best hitters; or use Lulu, for Black Magic.

Have Yuna learn Reflect and cast it on all of your party members at the start of the fight. Use a weapon with Stonetouch (such as Auron's Gorgon Gaze) to dispatch the Guado Guards. Beat down Anima with the "????" summon (Shiva) by using Boost to charge her Overdrive twice and healing her with Blizzara. Then, let Seymour kill himself by casting his multi-spells on the Reflect. Each time the spell will bounce back on him and deal over 1500 damage. Since he only has 6000 HP, the battle will end quickly.

To defeat Seymour 1's guards quicker, charge Kimarhi Overdrive and use Ronso Rage-Stone Breath. It will automatically kill the guards, however Seymour is immune.

Make sure that Yuna is in your attack party. Use her to cast NulBlaze, NulShock, NulFrost, and NulTide. Seymour and his Guado friends only use magic attacks and Confusion. Keep doing this until Yuna Reaches overdrive and use her "Grand Summon". You can use what ever Aeon you wish, but Ifrit is recommended. He will be charged with Overdrive because Yuna was, will kill the Guados. Seymour will summon Anima. You should use Boost once, take Anima's attack (which will only take away half of your life). After that, use Fira or Blizardra on yourself, depending on whether you chose Ifrit or Shiva to fight (elemental Aeons gain HP from their elemental attacks). Repeat this until you reach Overdrive and use your attacks. When Anima's Overdrive gauge is almost full, use Shield and his Overdrive will only take half of your life away. Repeat this until he dies. You will have to fight Seymour once again. Do what was you done before with the Nuls and use either magic or other attacks.

Have Tidus, Yuna, and Auron in your group. Have Tidus use Cheerm Yuna use NulShock, and Auron use Power Break or Armor Break, if you have it. Then, take out Tidus and put in Kimhari. Have him use a Potion if anyone needs it. When Yuna has all the Nuls, have her summon ???? or Ixion. Wait until they get Overdrives then have them use it. It should kill them and he will summon Anima. Always have an Aeon out. When it gets Overdrive, use it. If the Aeon gets low. have it use a magic attack of its own on itself (except Valefor because it will probably kill him). When Anima gets his Overdrive up, have the Aeon use Shield. Keep using it until he dies. You will then have to defeat Seymour. Keep attacking and you will have a good chance of winning.


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Defeating Seymour 2 Rating: Pending  
Cast reflect on all party members and Seymour will heavily damage himself with his magic.

Cast Reflect on Seymour (not his pet), then keep attacking his pet. The pet will take life from Seymour and cast Curaga on him, which will reflect back to a party member. Use your Aeons' Overdrives to kill him faster.

Make sure Yuna knows Reflect, the 4 Null-spells, Protect, and Shell. For Tidus, make sure he has Haste or Hastega to speed up your party members, as well as Cheer to increase power and defense. Also, before the fight, make sure each member and Yuna's Aeons are in Overdrive to inflict greater damage. Each member should have over 2,000 HP, because Seymour casts powerful magic. If you have Wakka powered up with good strength from the Sphere Grid, his attacks should cause about 2,000 to 3,000 damage to this Boss. Equip some Hi-Potions, Phoenix Downs if needed, and status effect removers in the event they are needed. Start with Yuna casting her Null Spells to protect against Seymour's strong magic spells such as Multi-Blizzara, Watera, etc. in which his magic hits the entire party in several shots and causes over 1,000 damage to each member. Also have Yuna cast Shell and Protect on the party, to stand up to the Mortibody's attacks. Then, have Tidus cast Haste or Hastega to make a member have more turns to attack. Get your heavy hitters out, such as Auron or Wakka to lay some damage down on the Mortibody. When the Mortibody is low on HP, it will steal about 3,000 HP from Seymour. However, this means you need to deplete the Mortibody's HP again. To steal HP, have Yuna cast Reflect on Seymour, so when the Mortibody steals HP from him, it will transfer it over to you instead. Eventually the Mortibody will keep draining Seymour of HP, and you can use your members' Overdrives to hit on Seymour as well as the Mortibody. Your Aeons only get one chance to attack before Seymour finishes the Aeon off -- make sure they are all in Overdrive. When Seymour is killed, the Mortibody will die as well.


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Defeating Seymour 3 Rating: Pending  
In the third fight with Seymour, he is rather tough and uses a combo attack where he uses the Lance of Atrophy which inflicts Zombie on one character then casts Full Life to kill them. He uses this in two turns -- you only have one chance to use Holy Water, which you should have a lot of. Spend some time before the battle running around near the save location just before fighting him. Build up all you characters' and Aeons' Overdrives so that you can use all of them in the fight. It is also a good idea to have at least one character in the fight that has about 3000 HP. Seymour will use attacks that can kill your party in one hit, but 3000 HP should be enough to keep you alive. Have the surviving character use a MegaPhoenix to revive you party then heal it.

Have at least 30 Hi-Potions (preferably more), at least 10 Holy Waters, at least 5 Phoenix Downs and use a party with Tidus, Kimahri, and Auron. Enter the party with Kimahri's Overdrive gauge full. Have Tidus cast Hastega on the party, and do it again if it runs out or Seymour casts Dispel. Keep fighting, using Hi-Potions and Holy Water when needed. When the message "Metamorphos is gaining power" appears, use Kimahri's Overdrive to cast Mighty Guard. After that, just have everyone attack basically, and use a Mega-Potion or some kind of heal all item after each annihilation attack, if you have them. Also, If you guided Kimahri in a certain direction on the sphere grid, he might know "Use". If so, also have him use Al Bhed potions . Seymour should go down quickly, especially if you get Auron's Overdrive full before Seymour casts Protect. Note: Delay Attack/Delay Buster does not work on Seymour.

You will face his Total Annihilation ability when facing Seymour for the third and final time. To cut this in half, cast Protect and Shell. However, he can cast Dispel. When he does this try to repeat Protect and Shell as fast as you can.

Charge all of yours Aeons' Overdrives and use them. If he has not been killed, cast Reflect on everyone, including Seymour. Then, hit him with all of your strongest moves. He is weak against Fira and Firaga.

Use Bio magic with Lulu to poison him. Every time he uses a move, it will take off 1400 to 2000 HP. Cast Protect and Shell and remember to get your characters' Overdrives full before you fight. Beware of his combo move that casts Zombie followed by Full-Life, which will instantly kill. You should have at least 20 Holy Waters, 50 High Potions, 10 Megapotions, 10 Megaphoenix Downs, and 5 Phoenix Downs. Each of your characters should also have at least 2000 HP and two characters should have 3000 to 5000 HP. A recommended team is Auron, Yuna, and Lulu. You can only use a summons attack one to two times then the Boss uses Banish and gets rid of your Summon. The Boss' weakness is Fire, so use Ifrit when his Overdrive is full.

Seymour is not immune to poison in his first three forms. Use Bio or a weapon with Poisontouch/Poisonstrike to inflict that status on him. Whenever he attacks, he will receive a large amount of damage.

Start the battle with everyone in Overdrive (Kimahri, Yuna, and also Rikku recommended). Make sure you have plenty of Holy Waters for Zombie, and about five Ethers. If Kimarhi is in your front line party, have him cast Mighty Guard immediately. Have Tidus cast Hasteaga as well. When he is through, use him to cast Bio or use Rikku's Overdrive to throw a Chaos Grenade. This gives Seymour Silence and Poison. Have Yuna use Ifrit for her Grand Summon to cause good damage at first. Since he cannot cast Dispel because he is silenced, Mighty Guard remains effective for your characters. Yuna is the vital key to victory for this battle. If she stays Hasted and Mighty Guarded, you will have an almost sure victory. The Poison will tick away at him every time he attacks. Attack with a flame sworded Tidus and Auron to move things along. If all this is done, every time Seymour does Total Annihilation, Yuna should be the only one remaining. Have her cast Life, Protect and possibly Reflect if needed on the entire the party. Continue this cycle until he is defeated.

When facing Seymour for a third time, it is often best to not fight unless you do the following. Stock 99 Hi-Potions, Potions, Phoenix Downs, , Holy Waters, and Al Bhed Potions (acquired by stealing from the robots around the save point). Each character should be at least 4,000 HP. All characters and Aeons should be at a full Overdrive. Every character should have armor with Zombie Ward on it. You can get this by buying items from the Owaka man; Auron and Yuna are the only characters with it already on their armor. For the rest of the characters, you will have to buy new armor or win them in fights; then buy 30 Holy Waters for each one, and customize it in the customize menu option so that they gain Zombie Ward. Start the battle, and make sure you heal yourself only with a Holy Water if the Lance Of Anthropy is applied and your Zombie Ward did not work.


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Defeating Seymour 4 Rating: Pending  
Do not attack the Elemental Wheels. Use the opposite magic that he turns to with Lulu. When he turns to non-elemental, hit him with your Aeons' Overdrives. He will use Ultima to kill your Aeons, but he will get hurt only when he is on gray.

Blue: Water
Purple: Blizzard
Red: Fire
Yellow: Thunder
Gray: Non: elemental

Get Anima and train him until his HP is higher than 5,000. Get Tidus' Overdrive. His strength must be on 50 or higher. Immediately after the battle, equip a the Brotherhood Sword. Once you begin use Tidus' Overdrive, he should get between 2,500 and 3,000 damage. Summon Anima and use his overdrive. If needed, finish him with your strongest character.

Get Anima and get it into overdrive. Also get Auron into Overdrive. Use Auron's Overdrive first and use Banishing Blade. This will make it more vulnerable to physical and magical attacks. Then, summon Anima and use its Overdrive Oblivion. Each punch will do about 10,000 damage.

To make this battle extremely easy, have Tidus's legendary weapon, the Caladbolg. Once it has achieved its maximum power, Tidus will be able to damage an enemy for 20,000 to 24,000 HP. Make sure Yuna knows the four Nul Spells, as they will be very handy to protect against Seymour's strong magic. Start with Tidus, Yuna, and Auron. Get to Yuna's turn and cast a Nul Blaze immediately to nullify Seymour's Quad-Firaga. With Tidus "hopefully" being hit twice, his Caladbolg will allow him to counter Seymour's attacks for 50,000 damage total. The trick here is to have armor that eats fire, so when Tidus gets hit the first time, he nullifies the fire. The second time he is hit "hopefully", he will convert the fire into HP for him. Then, finish Seymour off with some slashes of Auron's sword. If you really want to win easily, have the Aeon Anima and its Overdrive, Oblivion. Seymour will definitely go down after this horrific Overdrive in one turn.

After you defeat Sin's head, you will come across a strange place. Enemies will pop up. Fight them with Ifrit, Ixion or Shiva. By the end of the path there should be stairs. Make sure Ifrit, Ixion, and Shiva are in Overdrive. Start with Yuna, Lulu and Auron. It usually starts on the element fire (red). Call upon Shiva and use her Overdrive, because fire's weakness is ice. It should do about 50,000 damage. He will use Ultima to kill Shiva and maybe a few Firagas. Come back to your playing characters and Seymour will use Dispel. It will all miss. If Yuna is still out, switch her with Tidus and make him use Hastaga on Auron, Lulu, and himself . When Lulu attacks, use Doublecast Bizzaga (fire). He should not have changed the elements yet. Keep using it. On Auron's first turn, use Armor Break because Seymour has a high defense. Tidus should be up next. Switch him with Kimahri or whoever has a higher attack power and make them attack. Keep using Lulu's doublecast and Auron's and Kimahri's attack. He should be dead after a few more hits. Remember, if HP runs low. use Mega-Potions and have about two Mega-Phoenix. You do not need any hidden Aeons in this battle.

Have Wakka in your party and make sure you have his "Attack Reels" Overdrive. Before entering the battle, get Wakka's Overdrive up. During the battle, cast Attack Reels, and get all three two-hit slots lined up for a one hit battle. If each hit does at least 7,000 damage he will die on just that Overdrive. Also, whatever element that he has chosen, have Yuna summon the Aeon of that same element. Whenever he casts the spell of that particular element, the Aeon will absorb it. Note: Seymour will eventually banish your Aeon.


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On: October 1st 2002


Defeating Sin Rating: Pending  
Get the secret Aeon Anima, and get it into Overdrive. Next, get Yuna in Overdrive. Then, get Rikku and Kimahri in Overdrive. Fight Sin and before he pulls you in, get Tidus and use Hastega. When Sin pulls you in, use Rikku to throw a maximum amount of Gil. It will do 9,999 damage to Sin. Then, use Kimahri's Overdrive and use Thrust Kick. If you have Nova for Kimahri's Overdrive, use it instead because it does a lot of damage (either 6,200 or 9,999). Then, use Rikku's Overdrive. Combine two ThreeStars (which can be acquired at Calm Lands for catching certain enemies in a certain region). After you combine them, it will do Sunburst which does 12,000 damage. Bring out Anima and use its overdrive. After its Overdrive, dismiss Anima and use Yuna's Overdrive on Anima. Then, use anima's overdrive again. It will do about 80,000 damage after using Animas Overdrive twice. Dismiss Anima, switch Yuna with Tidus, and switch Rikku with Auron. Your party should now consist of Tidus, Auron, and Kimahri. Use Tidus to cast Hastega on the party. Have Auron use Armor Break and have Kimahri to use Zombie Break. It does not inflict Zombie on Sin, but does do a lot of damage.


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On: October 1st 2002




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