International Track And Field 2000
(Nintendo 64)

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Cheats and Hints Options
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Gray metallic player Rating: Pending  
Enter Athens as a case-sensitive name in trial mode. A sound will confirm correct code entry.


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On: October 1st 2002


Yellow/Orange metallic player Rating: Pending  
Enter Atlanta as a case-sensitive name in trial mode. A sound will confirm correct code entry.


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On: October 1st 2002


Silver with purple and blue metallic player Rating: Pending  
Enter Seoul as a case-sensitive name in trial mode. A sound will confirm correct code entry.


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On: October 1st 2002


Hammer throw Rating: Pending  
The hammer throw is one of the more inconsistent events in the game. Use your favorite technique to do fast, clockwise circles with the Analog-stick. Note: Your power here does not necessarily have to be glowing red; orange-red will do. Stop the power meter at the farthest left side of the throwing area as possible. The red ball can be hanging about one third over the line to still constitute a legal throw. Set your angle at either 43 or 45 degrees for the best possible throw. The game will only let you stop on 43, 45 or 48 degrees usually, and 48 is too high. This technique should land 101+ meter throws and set some great records.


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On: October 1st 2002


100 meter dash and 100 meter freestyle swimming Rating: Pending  
While button pushing, all you need is consistency. In both events, you need to develop a system that will help you jump "out of the blocks" before the rest of the field. Try counting down 3...2...1...after the word "Set" disappears on the 100 meter dash. In the 100 meter freestyle, use that same system once your swimmer's hands have come to a complete rest on the stand. In each event you should then button press as fast as possible to build a lead, then maintain a very even and moderately fast button pressing system. This allow you to break records consistently. Note: It is possible to get less than 9.45 seconds in the 100 meter dash. The game obviously locks you in at certain times and distances throughout the events.


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On: October 1st 2002


Pole vault Rating: Pending  
In the pole vault event, it is impossible to vault 7.00 meters. However you can vault 6.99 meters quite easily. Vault 5.50 on your first attempt, then when successfully cleared, attempt 6.00 meters, which is still an easy vault and puts you in first place. Finally, after you have successfully completed that, attempt 6.99 meters. You should be able to clear it rather easily if you are good. However, at 7.00 meters once you advance, the game will always stop your recovery bar at the same two spots around the stop arrow - a fraction of an inch before or slightly farther after the stop arrow.


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On: October 1st 2002


Weightlifting Rating: Pending  
This is an event that requires some patience. You should not try the Clean or Jerk portion until your power is at least halfway inside the "OK" zone. Then, it is just timing. Do not overdo it on the hold for 3 part. If you try to get too fast in your button pressing, you are bound to press the same button twice and make your meter slip. If this happens when your already into the "OK" zone, you might slip out of it when you are still being counted off. The maximum weight may be impossible because the "OK" meter is very small in size, making it impossible to get the bar to lock inside it. Note: It is possible to get 280.0 kg, but it is very difficult.


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On: October 1st 2002


Blimp Rating: Pending  
Finish the 100 meter dash with a time that has the same number in the last and second to last place.


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On: October 1st 2002


Mole Rating: Pending  
Finish the long jump with a distance that has the same number in all three places.


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On: October 1st 2002




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