Kingdom Hearts
(PlayStation 2)

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Cheats and Hints Options
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Hint: Beat Cereberus In Hades Cup Rating: Pending  
Assign to your magic shortcut 'cure,' 'cura,' or 'curaga' for easy access. Once the battle starts, jump onto Cereberus' back and lock target onto one of the outer heads. Wait for Cereberus to stop spewing dark magic and fireballs, while you are on its back, the dark magic, and fireballs wont be able to reach you. Once Cereberus starts bitting, jump off of Cereberus' back to attack its heads, until Cereberus backs off to smack the ground with its body.


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Hint: Answer Me These Questions Three Rating: Pending  
At the very begining of the game when you are asked three questions, pick the top answers to level up faster generally, pick the bottom answers to level up slower generally.


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Hint: Tips to beat Cerberus Rating: Pending  
You will need at least five (5) potions for this battle. Also you will need to be at least at level ten (10). When he starts to throw fire balls at you block them with your attack. When he starts biting at you make sure you don't try to block the bite. When he starts to spit out black stuff run and do not stop until the dark holes on the ground disappear. You will need Guard, Scan, Second Chance, and Sonic Blade to beat Cerberus.


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Hint: Synthesis Item list Rating: Pending  
The following can be done after you lock Hollow Bastion.
  • Blaze Gem: Fat Bandit, Bandit (Agrabah, Cave of Wonders)
  • Blaze Shard: Red Nocturne (Monstro and possibly other worlds)
  • Bright Crystal: Defenders (Various places; Traverse Town Hotel has 3 in the hallway)
  • Bright Gem: Search Ghost (Halloween town and other worlds as well)
  • Bright Shard: Green Requiem (Deep jungle)
  • Frost Gem: Sea Neons (Atlantica)
  • Frost Shard: Blue Rhapsody (Wonderland)
  • Gale: Angel Star, Invisible (End of the world; screen before final rest save point)
  • Lucid Crystal: Dark Ball (Various worlds )
  • Lucid Gem: Gargoyle, Wight Knight (Halloween Town)
  • Lucid Shard: Shadow (Various worlds)
  • Mysterious Goo: White mushroom(Deep Jungle, in front of tent)
  • Power Crystal: Wyvern (Various worlds )
  • Power Gem: Pirate, Air pirate, Battle Ship (Neverland)
  • Power Shard: Power Wild, Bouncy Wild (Deep Jungle)
  • Shiny Crystal: Wizard (Various worlds)
  • Spirit Gem: Air Soldier (Wonderland)
  • Spirit Shard: Soldier, Large Body (Agrabah)
  • Thunder Gem: Aqua Tanks, Screwdrivers (Atlantica)
  • Thunder Shard: Yellow Opera (Wonderland)
  • Black/Blue Fungus (Various worlds)



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    Hint: Dalmation Locations Rating: Pending  
    Pongo and Perdy's 99 puppies are lost throughout the various worlds, and Sora can earn some valuable rewards by finding all of them. The Dalmatians are located in sets of 3, 33 sets in all, mostly in treasure chests located throughout every world.

    When hunting for Dalmatians, remember that some of them require abilities that the party hasn't acquired yet. The quest backtracks through areas like Traverse Town multiple times, so don't go crazy looking for Dalmatians that it seem to be impossible to reach. Chances are, the game will bring Sora back there with the tools necessary to grab those Dalmatians later on.

    Traverse Town
    1, 2, 3: The seemingly unreachable island across from Merlin's House. Come here after acquiring the Glide ability in Neverland, well into the game. Then it's easy to fly to the island.
    4, 5, 6: Behind the Red Trinity in the District 1 alley. Come here after acquiring the Red Trinity ability, once all of the first ring of worlds is cleared.
    7, 8, 9: In the Item Workshop, above Cid's Accessory Shop. Reach this by using the Green Trinity in the Shop.
    10, 11, 12: Hidden in the Secret Waterway, again blocked by a Red Trinity.

    Wonderland
    13, 14, 15: On a high platform in the Queen's Castle, reachable via a hidden exit in the Lotus Forest -- above and to the right of the main entrance to the Forest.
    16, 17, 18: On one of the high platforms in the Lotus Forest.
    19, 20, 21: In the Tea Party Garden. Sora needs the High Jump ability to get here, so come back after completing the Monstro area.
    58, 59, 60: In another nook in the Queen's Castle -- turn the faucet in the Bizarre Room and jump in the pot.

    Olympus Colosseum
    22, 23, 24: In the Blue Trinity to the right of the main gate.

    Deep Jungle
    25, 26, 27: On the far end of the Hippo Lagoon, easy to reach.
    28, 29, 30: In the Vines 2 area, reachable by climbing the ivy in the Hippos' Lagoon and swinging over to the far platform.
    31, 32, 33: In the Blue Trinity in the Climbing Trees area.
    34, 35, 36: In the Blue Trinity in the Camp area.

    Agrabah
    37, 38, 39: In a chest in Aladdin's House.
    46, 47, 48: On a high point in the Palace Gates area, reachable with the High Jump ability.
    49, 50, 51: In the entrance area to the Cave of Wonders.
    52, 53, 54: Accessible by bouncing up atop a treasure pile in the Treasure Room -- Aladdin must be in the party.

    Halloweentown
    40, 41, 42: In the Bridge area, just before the entrance to Oogie's Manor.
    64, 65, 66: In a treasure chest in the Graveyard, which remains hidden until after Oogie is destroyed and Sora seals the Keyhole.
    67, 68, 69: In Guillotine Square -- pull the bellrope at Jack's front door and look below the front stairs.
    70, 71, 72: In Guillotine Square, atop the gray pumpkin. You need the Glide ability to float there.

    Monstro
    55, 56, 57: In Chamber 3.
    73, 74, 75: Atop a stack of jetsam in the Mouth, reachable after the water level drops.
    76, 77, 78: In another part of Chamber 3 -- try all the possible entrances.
    79, 80, 81: In Chamber 5.

    Neverland
    43, 44, 45: In a corner of the Clock Tower.
    82, 83, 84: On a beam in the Ship's Hold -- fly there after gaining the flight power.
    85, 86, 87: Yellow Trinity in the Ship's Hold.
    88, 89, 90: Chest in the Captain's Cabin, after Shadow Sora battle.

    Hollow Bastion
    61, 62, 63: In the Grand Hall, accessible the second time you visit here.
    91, 92, 93: Bottom of the Rising Falls.
    94, 95, 96: Castle Gates, cast Gravity on the floating chest.
    97, 98, 99: High Tower, cast Gravity on the floating chest.

    As the party gathers Dalmatians, go back to Pongo and Perdy's house in Traverse Town to periodically receive rewards. It's also cute to check out the Dalmatians at play, as the house gradually fills up. Here's the reward structure for snagging all the Dalmatians:

    12 puppies: Curaga-G Gummi Block
    21 puppies: Firaga-G Gummi Block
    30 puppies: Thundara-G Gummi Block
    42 puppies: Mythril Shard (weak!)
    51 puppies: Torn Page, Mythril (sweet!)
    60 puppies: Megalixir
    72 puppies: Orichalcum
    81 puppies: Ultima-G Gummi Block
    90 puppies: Ribbon (what is this, Forgotten Worlds?)
    9 puppies: One of every Gummi, and an improved Aero spell




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    Hint: Mugging For Cash Rating: Pending  
    If you are seriously low on cash, go to the Gizmo shop in the second district of Traverse Town and attack the Heartless. You won't really need potions and it'll be quick and dirty.


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    Hint: Coliseum Tournaments Rating: Pending  
    After clearing the Olympus Coliseum area, Sora and company can periodically go back to test their skills in the games and earn fabulous prizes. Keep an eye out for announcements from Chip and Dale after completing major areas -- they'll pipe up and mention when a new tournament has ensued.

    When first entering a tournament, the whole party goes. After beating it the first time as a team, Sora can then enter solo, in either an ordinary progression or a high-speed time attack battle. All three of these methods net different prizes, so try all of them to rack up the most goods.

    Here's the complete listing of tournaments and competitors (and since we're using the proper names for the monsters here, refer to the Monsters section to figure out what's what -- for example, a "Powerwild" is one of the Monkey Heartless from Deep Jungle).

    Phil Cup
    This is the first tournament, which begins after Sora locks the Traverse Town Keyhole.

    1. 4 Powerwilds, 3 Soldiers
    2. 1 Powerwild, 2 Green Requiems, 2 Red Nocturnes, 5 Yellow Operas
    3. 1 Hammerlegs, 4 Powerwilds
    4. 5 Red Nocturnes, 5 Yellow Operas
    5. 1 Large Body, 5 Powerwilds
    6. 1 Gauntlets, 3 Blue Rhapsodies, 4 Shadows
    7. 2 Large Bodies, 6 Green Requiems
    8. 1 Gauntlets, 1 Hammerlegs, 4 Powerwilds
    9. 1 Armored Torso, 4 Yellow Operas, 4 Blue Rhapsodies.

    Beat the Phil Cup to earn an upgrade to Sora's command of the Gravity spell.

    Pegasus Cup
    The second tournament is tougher, and features some familiar faces at the very end. This tournament becomes available after the party completes the Monstro area.

    1. 2 Search Ghosts, 1 Bandit, 3 Air Soldiers
    2. 4 Shadows, 3 Barrel Spiders, 2 Bandits
    3. 2 Large Bodies, 1 Pot Spider, 1 Barrel Spider, 1 Fat Bandit
    4. 5 Pot Spiders, 3 Yellow Operas, 2 Green Requiems
    5. 4 Search Ghosts, 2 Fat Bandits
    6. 3 Black Fungi
    7. 5 Pot Spiders, 5 Barrel Spiders
    8. 3 Fat Bandits, 3 Large Bodies
    9. Leon and Yuffie

    Yep, the bosses of this tournament are our friendly bounty hunters from Traverse Town. Yuffie is the one to smack first, since she possesses healing abilities, and the clever fighter can knock her shuriken back at her. Against Leon, get well out of the way when he charges up his Gunblade for a running slash. Victory earns the Strike Raid ability for Sora.

    Hercules Cup
    Finish out the second ring of areas, including sealing off Halloweentown and Neverland, to unlock the third Cup. This one is quite tough, and features the return of Cloud in the middle of the ladder. However, the party wins some great extras for completing this tournament.

    1. 5 Gargoyles, 3 Shadows
    2. 4 Wight Knights, 2 Barrel Spiders, 1 Air Pirate
    3. 4 Pirates, 1 Battleship
    4. 4 Gargoyles, 3 Wight Knights
    5. 1 Rare Truffle (cast Gravity to beat him)
    6. Cloud
    7. 2 Air Pirates, 2 Pirates, 2 Gargoyles, 1 Wight Knight
    8. 2 Pirates, 2 Battleships, 1 Air Pirate
    9. Hercules

    Hercules himself is pretty tough, although perhaps not quite as tough as Cloud, who is as annoying as Riku. Herc is invulnerable at times, though, while he's glowing yellow. To kill that invulnerability, bean him with a barrel (especially when he says "Hey, give up yet?" and poses), then attack while he's briefly vulnerable.

    Finishing the Hercules Cup nets all kinds of stuff. Goofy gets Herc's Shield, Sora gets the Metal Chocobo keychain after beating Cloud and the Olympia keychain for finishing the first three tournaments, and beating the tournament also opens up the potential to use Yellow Trinity points. The first Yellow Trinity to hit is in the lobby of the Coliseum, where Sora can lock the Coliseum Keyhole.




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