Silent Hill
(PlayStation)

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Cheats and Hints Options
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Saving Cybil Bennet on the carousel Rating: Pending  
Walk up to Cybil at the very start of the fight, while your energy is full. She should slap you. Immediately after she slaps you, splash her with the "red liquid" to save her, saving valuable time. Note: The red liquid is found in the "normal" hospital, on the floor next to the administrator's desk.
Immediately before you enter the carousel to battle, stop and look around for one of those black small baby ghosts that are running around. Use the "red liquid" on it and the game will think that you used it on Cybil. The graphics will glitch for the FMV sequence that follows but will return to normal afterwards. There is no need to restart.



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On: October 1st 2002


The first step to save Cybil Rating: Pending  
In the "normal" hospital, go to the kitchen. Get the plastic bottle by the sink. Then, go to the director's office and use the bottle on the red liquid on the floor. Later on in the game you use this on Cybil to save her from the creature that you see on the back of all the nurses in the "alternate" hospital.



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On: October 1st 2002


Killing Cybil with limit ammunition Rating: Pending  
Equip the hammer or some other slashing weapon. As soon as she approaches, run away in any desired direction, until she makes the carousel move. Its recommended that you run on the outside second row closest to the entrance. Stop running as close to a horse as possible. You should see her sitting cross legged directly parallel with you. If not, run again. Immediately run behind her, get in position, and hack away. You will get about two hits if you use the quick tap attack. She will get off her horse. Run away and repeat. It should take six or seven attacks. A FMV sequence showing Cybil getting frustrated with the pistol will appear. She will then try to strangle you. Shoot her with the hunting rifle to finish the fight.



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On: October 1st 2002


Easy final Boss battle Rating: Pending  
Before you go down the stairs to fight the final Boss, use up all of your ammunition for every gun by shooting them into the wall. The game recognizes that you have no ammunition to use to defeat the final Boss, and will automatically skip the Boss battle.



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On: October 1st 2002


Katana Rating: Pending  
Complete the game with the good ending to receive the katana. Save, then begin the game again. Play through until reaching the first house that was entered in old Silent Hill. Go to the door that was previously locked in the hallway to find the katana. Completing the game with the good ending will also allow access to the channeling stone.



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On: October 1st 2002


Hunting rifle Rating: Pending  
After defeating the giant larvae in the Silent Hill town center, there should be a gun store. Hanging out of the broken glass is the hunting rifle, loaded with only six shots. Note: Save all the green boxes you find (rifle ammo), then use them on Bosses. They are very effective.



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On: October 1st 2002


Red liquid Rating: Pending  
Use the following steps to find the mysterious red liquid and get a better ending that includes Dr. Kaufman. First, talk to Dr. Kaufman in Anne's Bar. Pick up the key that he left behind. Go to the Inn and open his room with that key. There is a cabinet next to the bathroom door. Click on it, and you will be asked if you want to move it. Select "Yes". There will be a hole in the floor. It will have a key in it, but you cannot reach it. Go back outside and go to the rear entrance of the building. There is a key pad besides the door. Enter "0886" as a code and press "Enter". Go inside, and directly in front of Harry will be a couch. There is a magnet on the couch. Take the magnet and use it to get the key in Dr. Kaufman's room. Next, return to the room where you found the magnet. Go through the door that is to the left of the couch. It leads to a garage. Click on the motorcycle. A message stating that the dust is wiped away at the gas tank will appear. Use the key on the motorcycle's gas tank to find the mysterious red liquid. Dr. Kaufman will enter the room, take it away, and be very angry. Harry will say that he wasted his time, however the ending will be different because he uses the red liquid on Alessa. Lisa will also be in the ending, and she will kill Kaufman. If you do this and save Cybil instead of killing her, you will get the "Good+" ending, which allows access to the Channeling Stone.



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On: October 1st 2002


Bathroom teleporters in school Rating: Pending  
Enter and exit the girl's bathroom in the second part of the school (through the clock tower). The game will transport your character to the second floor bathroom, which is closed off (along with the men's second floor bathroom) from the rest of the second floor hallway. There are two boxes of handgun ammunition and one box of shotgun shells in the second floor men's bathroom. After collecting them, enter and exit the girl's bathroom on that floor to return to the first floor.



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On: October 1st 2002


Valves in alternate school Rating: Pending  
First, in the right valve: left, left; and in the left vallve: right.



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On: October 1st 2002


Telling Dr. Kaufmann about drugs Rating: Pending  
When you are doing the things that Kaufmann left in the pool hall, go to the Indian Runner Store, enter the combination (0473). and go inside. Move around the counter, stand in front of the white drawer, and press X . Answer "Yes" to open it. Go all the way back behind the counter. Use the "Safe Key" on the safe that is down by your feet. It will open, and reveal three bags of drugs. You can not take them. Talk to Kaufmann to mention them to him.



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On: October 1st 2002




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