| Cheats and Hints Options | |
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Choose an option below to refine the cheats and hints listing. |
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| Hidden Back In Time level | Rating: Pending | |
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To enter the hidden level in Back In Time, enter the Back In Time level door from the opposite side. Did this work for you? or | ||
| On: October 1st 2002 | ||
| Hidden Autumn level | Rating: Pending | |
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Go to the Autumn level hallway and go to the right to find a black wall. Double jump through the wall into a hidden hallway, and enter the door at the end of the hall. Did this work for you? or 1 of 1 people have said this worked for them. |
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| On: October 1st 2002 | ||
| View all bonuses with only a few time clocks | Rating: Pending | |
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To view all the bonus materials and hints without having to collect all of the time clocks, do the following. First, disable autosave then collect at least three time clocks throughout the game. Once you have done those things, go to the bonus section in the studio and purchase a bonus with the clocks you have. View the bonus material, then exit out of the bonus section back into the studio. Press Start and exit the game without saving. Reload your game and when you reach the studio again, go back to the bonus area and purchase a different bonus. Continue to exit without saving and purchasing new bonuses until you have seen them all. Did this work for you? or 0 of 1 people have said this worked for them. |
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| On: October 1st 2002 | ||
| Defeating the Red Hairy Monster | Rating: Pending | |
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Leave the sheep in the Annex and walk into room where the Red Monster (Sherman) is located. Immediately speed past the Monster on the left side. Sync your jump with his, and jump towards him and over his ring. He will chase you, but do not let him squash you. Speed around him in tight circles until he gets dizzy and falls down. If you do get squashed, just run away from him until you pop out of it then try again. After he falls, quickly grab the sheep and lay him on the button. When the quadra-platform cools, jump on it and continue to jump onto the platform on the right until it spins clock-wise enough times to lower the lens over the torch (and shine a beam on the Red Monster). Repeat this step two more times with the other lenses until Sherman falls across the lava and creates a bridge. Get your sheep and walk over him to the goal. Did this work for you? or 1 of 1 people have said this worked for them. |
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| On: October 1st 2002 | ||
| Defeating the Dragon | Rating: Pending | |
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Go to the one weird Lost In Time level. Get the clock and go back in time near to where Sam the sheep dog is found. A Dragon should be in front of you. Go back to the future, and the Dragon will go with you. Sam will know that the dragon will try to burn the sheep. Sam will run down to the Dragon and punch him away. This trick will not work if you are not in Sam's area. Did this work for you? or 1 of 1 people have said this worked for them. |
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| On: October 1st 2002 | ||
| Hint: How to beat level 3 | Rating: Pending | |
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Go to the cabbage patch. Get all the cabbages from it. Go to the sheep flock. In front of the first rock (make sure that the sam sheep dog meter is green) when he's not looking, sneak behind the first rock. When he's not looking again, lay a cabbage there. Wait till he's not looking again and sneak behind the second rock.
Repeat what you did on the first rock until you've gotten to the last one. After you lay the last cabbage, wait till sam's not looking. Then run out of the field and into the back of the cabbage patch, where he can't see you any more. When he's gone, go back to the first rock, where the meter is green, and wait for the sheep to come to you. When it does, grab it and carry it to the first button. Go to the platform closest to the cabbage patch and get on it. When the sheep see's the button it will rise you up. When it does, go hit the mail box. Jump on the see-saw, and when you get to the other side, take the elastic band. Jump off. Go to the two trees near the ledge of the mountain. Take the elastic and stretch it between them. Take the sheep and put it on the side closest to the ledge of the elastic. Pull the elastic back, and let go. The sheep will fly over the ledge, to the other side. Go on to the side that the sheep was on and walk in to the elastic as far as it will go. Jump, and you'll go flying too. When you get to the other side, take the sheep to the target. Did this work for you? or | ||
| By: James Logan On: February 19th 2003 | ||
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