Digimon World
(PlayStation)

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Cheats and Hints Options
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To enter cheat mode (Japanese version) Rating: Pending  
Start a new game and enter a name. After the FMV sequence ends, hold Triangle + Square + Circle. A menu should appear. Release the buttons and check your inventory to find all kinds of items. Feed your Digimon with something. If he shakes his head, quickly press Triangle + Square + Circle again. If he eats it, quickly press Triangle + Square + Circle again. Depending what was fed, he will turn into different kinds of monsters. If you are not satisfied with that monster, hold Triangle + Square + Circle immediately after the monster changes and feed him with something else. Release the buttons when you are satisfied with your monster. When you're satisfied with your monster, stop holding the three buttons.


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On: October 1st 2002


View your opponent's HP Rating: Pending  
Simply press Select to view your opponent's HP and press Select again to make it disappear again.


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18 of 18 people have said this worked for them.
On: October 1st 2002


Medals Rating: Pending  
The following is a list of all 15 medals you can get in Digimon World and how they are obtained

1. Grade Cup: Cup C, D, B, A, S - Win in all.
10. 100 Fish: 100 fish caught.
11. Ending: Finished the game.
12. Town Flourishing: Jijimon said the town is flourishing (recruited all Digimon).
13. Card Complete: Collected all Digimon cards.
14. Bits Maxed: Collected 999,999 Bits.
15. 10 Years: Survived for 300 days.



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6 of 8 people have said this worked for them.
On: October 1st 2002


Digimon origination Rating: Pending  
The following is a list of Digimon and where they come from.

Egg: Rookies
Green egg: Gabumon or Agumon
Pink egg: Palmon or Betamon
Blue egg: Penguinmon or Elecmon
Orange egg: Patomon or Biyomon
Any egg: Kunemon
Rookies: Champions
Agumon: Greymon, Monochromon, Meramon, Birdramon, Centarumon, or Tyrannomon
Gabumon: Tyrannomon, Monochromon, Ogremon, Drimogemon, Centarumon, or Garurumon
Penguinmon: Mojyamon, Shellmon, Garurumon, Whamon, or Frigimon
Betamon: Whamon, Seadramon, Coelamon, or Shellmon
Patomon: Orgemon, Leomon, Angemon, Drimogemon, Tyrannomon, or Unimon
Elecmon: Leomon, Angemon, Bakemon, or Kokatorimon
Palmon: Whamon, Kuwagamon, Ninjamon, Coelamon, or Vegiemon
Biyomon: Airdramon, Kokatorimon, Birdramon, Unimon, or Kabuterimon
Kunemon: Bakemon, Kuwagamon, Vegiemon, Kabuterimon
All Rookies: Numemon, Sukamon, Devimon, or Nanimon
Ultimates
H: Kabuterimon, Giromon, SkullGreymon, MetalGreymon, Metal Mamemon, MegaSeadramon, Vademon, Etemon, Andromon, Megadramon, Phoenixmon, Piximon, Mamemon, Monzaemon, and Digitamon



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6 of 7 people have said this worked for them.
On: October 1st 2002


Faster training Rating: Pending  
Wait approximately ten seconds from when your Digimon begins to train, then press Circle. If done correctly, training will end, but your Digimon will still gain the normal amount of experience.

Press Triangle when you begin the training. You will get the same amount of training -- it will just seem faster. Note: If you are training your Digimon's defense at the Green Gym, you must wait for the boxing glove to get back in position.


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6 of 8 people have said this worked for them.
On: October 1st 2002


Quick Digivolve Rating: Pending  
Train your Digimon in HP but do not continue it. Do this as many times as you can. Note: This can only be done on a fresh, in-training, and rookie Digimon.

Train your Digimon to HP 1500, MP1750, and Off, Def, Spd, and Brain all to 150. Then, battle many times.


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6 of 11 people have said this worked for them.
On: October 1st 2002


Increase Digimon's happiness and discipline Rating: Pending  
Use the following steps to increase your Digimon's happiness and discipline at the same time. When you try to give your Digimon an item and it rejects it, use the Scowl command. It will not scowl back -- it will accept the scowl and both its happiness and discipline will increase. If one of the gauges are full, the other will receive double the amount of happiness or discipline it normally receives.

Scold your Digimon until the discipline bar is full. The happiness bar will decrease. After the discipline bar is full , take your Digimon and walk around until you see a butterfly or flower around it. Wait until the happiness increases to full automatically.

Note: When you get a butterfly to make your Digimon happy, beware. The butterfly takes stats away from your Digimon.


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6 of 10 people have said this worked for them.
On: October 1st 2002


Enter mansion in jungle cemetery Rating: Pending  
Your Digimon partner must be one of the following types to enter: Betamon, Devimon, Numemon, MetalGreymon, Kabuterimon, Vegiemon, SkullGreymon, Vademon, Kunemon, Ogremon, Bakemon, Sukamon, Etemon, Kuwagamon, Nanimon, or MegaDramon. Any other Digimon will not be allowed to enter.


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5 of 6 people have said this worked for them.
On: October 1st 2002


Enter the Ice Sanctuary in Freezland Rating: Pending  
To enter the Ice Sanctuary, you must have a Vaccine-type Digimon. Only the following Digimon can enter the Ice Sanctuary: Agumon, Greymon, Airdramon, Monzaemon, Kabuterimon, Garurumon, Angemon, Frigimon, Birdramon, Whamon,Unimon, Andromon, Giromon, Biyomon, Palmon, Kokatorimon, Leomon, Mojymon, and Phoenixmon. Any Digimon other than listed here are either Data or Virus-type Digimon, and cannot enter the Ice Sanctuary.


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6 of 6 people have said this worked for them.
On: October 1st 2002


Enter Factorial Town Rating: Pending  
After you recruit Whamon, you can travel to the dock side of Factorial Town. There you will find an Andromon in the Computer Room. You must Recruit both Giromon (you will find him wrecking a bad computer) and Andromon to open the main doors to Factorial Town. The doors are at Gear Savanna.


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6 of 8 people have said this worked for them.
On: October 1st 2002




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