Super Smash Brothers
(Nintendo 64)

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Cheats and Hints Options
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Throwing items Rating: Pending  
Often when throwing an item (R +D-pad) at an enemy that has at least 60 to 80 damage, it will cause them to go flying and do more damage than normal. Dashing and then throwing the item will be more effective. This is a good way to effectively hurt a person with a fan.



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On: October 1st 2002


Spin attack Rating: Pending  
Choose any character in any mode. Use C-Up 1CE or 2CE. Aim your character towards your opponent. While you are in the air directly above your opponent, press Down + B. You should do a spin right into your opponent.



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On: October 1st 2002


Spike attack Rating: Pending  
Many characters have a spiking move that guarantees a KO 100% of the time if done correctly. You need to be by the edge of a level and there has to be a player trying to get back on. Many of the players have a "spike" move that sends opponents straight down and gets them a KO. For most players the spike move is Down + A, but some players such as Donkey Kong have another one by pressing Forward + A. Timing is important here. When you see the player trying to get back, jump out as they near the stage. Donkey Kong's Forward + A move works much easier than the other Down + A moves. Get above them but before they make it over the stage, and do the spike move. If done correctly, the opponent will go straight down and have almost no chance to get back. Make sure you can make it back to a safe location.



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On: October 1st 2002


Extra boost Rating: Pending  
When you use the powerful Up + B attack most characters will do an attack that will give them another extra boost. This is most effective after a jump and a double jump. Here is what happens.
Ness: Press Up + B to make him do PK Thunder. However, if you make it turn and hit him, he will get a very powerful boost in any direction. You will not get hurt.
Fox: Press Up + B and he will do a charge for Fire Fox. He can do it in any direction by pressing the Analog-stick when he charges.
Samus: Press Up + B to do a mid-air roll that does damage similar to Mario's Super Jump.
Pikachu: Press Up+B to do Agility. If you press Left or Right immediately after that, you will move twice.
Jigglypuff: Pressing Up + B does not do anything. However, if you jump, punch, float, punch, and continue in that pattern you can go very far distances (but not much in height).
Kirby: Press Up + B to make Kirby do his Final Cutter, making it go slightly higher for a split second. Do this only if you know that a quick, short boost will get you to where you want to go.
Mario: Press Up + B to have Mario do his Super Jump, giving him about as much boost as a regular jump would.
Luigi: Same as Mario.
Yoshi: None.
Captain Falcon: Press Up + B to have him do a spin in mid-air that can easily be controlled.
Donkey Kong: Press Up + B to have him do a helicopter attack that will boost him. This will not boost him if he is on the ground.
Link: Press Up + B and he will do a sword spin attack that boosts him. This will not boost him if he is touching the ground.



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1 of 1 people have said this worked for them.
On: October 1st 2002


Pokemon message Rating: Pending  
Start a match in the Silph Co. stage. Allow your character to get hit by the Pokeball billboard. Quickly pause game play and move the screen so you can read the pole that holds up the billboard. The message "gotta catch 'em all" written sideways can be seen.


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On: October 1st 2002


Captain Falcon: Falcon Punch Rating: Pending  
To actually see the Falcon Punch, pause game play while he punches. You will be able to see that his punch is in the shape of a falcon.


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On: October 1st 2002


Captain Falcon: Extra damage Rating: Pending  
Select training mode and put four red shells behind an opponent. Do the Falcon Punch move and it will do 999% damage.


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On: October 1st 2002


Captain Falcon: Skeleton Rating: Pending  
Select Captain Falcon and Fox. Go to the ship and have Captain Falcon get close to Fox. Use Fox's blue shield. When Captain Falcon is flashing, press Start. If done correctly, he will appear as a skeleton.


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On: October 1st 2002


Captain Falcon: Best combo Rating: Pending  
Press A repeatedly to punch, punch, knee, then rapidly punch your opponent. If he or she gets out of range, press Down + B to the Falcon Kick. In total, it can do from 20% to 50% damage.


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On: October 1st 2002


Captain Falcon: Extra damage with red shells Rating: Pending  
Select the Classic Mushroom Kingdom stage in training mode as Captain Falcon with Jigglypuff as your opponent. Het your opponent under the lowest platform on the right side of the stage. Go on that platform and pause game play with three red shells just right of where your opponent is. Put out the last one a bit to the left of the other three. Get to the left of your opponent, almost "inside" him, and perform Captain Falcon's Uppercut Punch (Analog-stick Up, A). This will send Jigglypuff into the shells while at the same time you will hit the shells with the Uppercut Punch, causing them to move. There will be many of the sounds when a shell hits an opponent, and Jigglypuff's and your damage will go up rapidly to over 200%.


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On: October 1st 2002




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