Super Mario 64
(Nintendo 64)

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Shortcut in final Bowser level Rating: Pending  
Climb up the "Lego" platform, to reach to a part that levels out just a bit. Get as close as possible to the part that continues to climb, then turn around and perform a long jump in the opposite direction. Mario will land on the checkered platform right before the moving platform with the arrow on it. Using this will allow you to avoid the time and the danger of the flameblowers along the way of the "Lego" path.


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On: October 1st 2002


Spiral stairs shortcut Rating: Pending  
Walk into the castle, walk up the stairs to the door with the key hole, then go inside. You will see a column to the left, just before the staircase starts to spiral. Walk along the wall to your left until reaching the corner where the wall and the column meet. Perform a double jump while still moving in that direction. This should allow Mario to jump through the ceiling and bring him right to the top of the stairs. Although this is not a very large shortcut, it will save a few seconds and some dizziness.


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On: October 1st 2002


Reaching high ledges Rating: Pending  
To reach high ledges, back flip, triple jump, or wall kick.


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Bob-omb Buddies Rating: Pending  
Talk to Bob-omb Buddies. They do not give you information, but get the cannons ready for you.


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On: October 1st 2002


Defeating the Bob-omb King Rating: Pending  
When he is slowly coming after you, crouch down then wait for him. As soon as his shadow touches your shadow, do a backflip. You will land behind him, and it will take him awhile to turn around. You now have plenty of time to walk up, grab him, and throw him.


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On: October 1st 2002


Koopa Shell locations Rating: Pending  
Course 1: After defeating Koopa the Quick, return to the course to find Koopa in the Bomb-Omb field near the bridge. Punch him, then hop on his shell quickly. Run over him to get a blue coin.
Course 3: Jump into the water at the start of the course. Near the circle of gold coins, there is an oyster. Inside is a Koopa Shell.
Course 8: In the start of the level, walk to the edge of the two-story tiered platform. Perform a backflip to reach the second story. Bust the Orange Switchbox to reveal a Koopa Shell. Mario can ride this green skateboard over soft, sinking sand.
Course 9: Go to Submarine Bay. At the far end of the bay, there is an Oyster containing a Koopa Shell.
Course 10: In the pond with the two Spinning Flower Guys, jump on the first one's head to launch you spinning over the wooden wall. You will then find a Koopa Shell in the right Orange Switchbox. Use it to capture Star 5.



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On: October 1st 2002


Extra stars Rating: Pending  
Collect a hundred coins on a stage to get a star.

Besides the six stars in each course there is an additional a seventh star obtained when 100 coins are collected. There are also stars in the castle. Toad gives Mario a few, as well as the running rabbit in the basement.

After you get the first key from Bowser, unlock the door in the basement. Go in and look for a rabbit and catch it. This is very hard and frustrating, but will result in a star after he stops complaining that he is late for tea.

On the Princess' Slide level, there are actually two stars that can be obtained. The first is collected by completing the course in under 25 seconds and the other can be obtained by completing it in under 20 seconds. To complete it in under 20 seconds use the following trick. When you first see the coins that move from the surface towards the air, jump. Hopefully you will land on a solid floor which is barely three seconds from the finish.

Go to the first floor and into the one with a boat picture. Go right and face the cloud wall. Do a flip. You will find a black box. Jump in and then get eight red coins. On the other side, it is the same thing but you will get a mushroom.


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Star locations Rating: Pending  
Level 1-1: Go to the top of the mountain and kill the big Bob-Omb with B to throw him.
Level 1-2: Talk to the Koopa near where you start and race him up the mountain.
Level 1-3: Talk to the red Bob-Omb and go to the cannon on the blue rock hill. Aim at the point on the red thing and shoot all the way up. Hit the yellow switch.
Level 1-4
Coin 1: Below chain chomp.
Coin 2: By the cannon.
Coin 3: On Chain chomp.
Coin 4 and 5: From a top view the world, it would be on the top left.
Coin 6: Below the mountain.
Coin 7: Up the hill after Coin 6.
Coin 8: On the island in the sky on top of the tree.
Level 1-6: Press Down + Z on top of Coin 3.
Level 2-6: Go to the cannon and shoot at the wall corner.
Level 4-5: Talk to the snow ball and control it until it goes to the head.
Level 4-6: Jump on the spinner and spin under the mountain.
Last Coin: Where you start, go to the broken bridge and walk off of it.



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On: October 1st 2002


Stuck inside of the castle Rating: Pending  
After getting 120 stars, then use the cannon to go on top of the castle. Get the flying cap at that location, then fly back to the canon as quick as possible. Aim for the cloud that is right above the castle's peak. Land on the second ledge of peak. Jump into the wall (facing the castle's entrance) until Mario falls in. Try diving in if you can not get after a few tries, or the whole process may need to be repeated. Once stuck, Mario will be in between the castle's entry way and the first floor. You can go through the doors to change places, but the only way to get out is to get on the main entrance side and walk through the walls on the sides of the doors or jump over the doors.

After getting 120 stars, then use the cannon to go on top of the castle. Go to the upside-down cone shaped roof section in front of you. You can just walk right through it. If you try to run off the back of the castle, you will just start pushing on an invisible wall, where you can see right through the castle.


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On: October 1st 2002


Swim without water in moat Rating: Pending  
Get rid of the water in the moat. Collect all 120 stars, and following the instructions for the "Stuck inside of the castle" glitch. Go in and out of the castle a few times, and walk through the wall in the castle to quit and return outside. Do a somersault into the moat and Mario should be swimming in mid-air.


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On: October 1st 2002




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