Banjo-Tooie
(Nintendo 64)

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Cheats and Hints Options
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Mayhem Temple: Easier flight pad Rating: Pending  
Do the Golden Goliath spell and give the rock by the first dart-shooting stone a kick. The flight pad will be open before Grenade Eggs or Bill Drill.


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On: October 1st 2002


Spiral Mountain: More bubbles (air underwater) Rating: Pending  
Go back to Spiral Mountain after learning the Beak drill maneuver. Then go to the rock that is near one of the path's around Spiral Mountain. Perform the Beak Drill on the rock and a fish will be inside of it. Pick up the fish by walking over it and then jump in the water.


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On: October 1st 2002


Witchy World: Get past electric fence Rating: Pending  
First, turn just into Kazooie. Go to the jump pad with Kazooie's foot print behind the closed ticket booth (near the mother bear that is looking for her children). Jump on it, but head towards the fence and go around the ticket booth. When you reach the full point of the jump, have Kazooie flap his wings and go towards the fence. This may take a few tries, but it will eventually work. You have to go to one of the posts. Note: This will not work when Banjo has Kazooie on his back.

You do not have to use Kazooie to get past the fence. Just shoot a grenade egg at the center fence and it will blast off.


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On: October 1st 2002


Witchy World: Hitting the bell Rating: Pending  
Go to the Cactus of Strength. It takes three different strikes to hit the bell. Those three different strikes are "The Bill Drill" , "The Beak Buster" (learned in Banjo-Kazooie) and "The Grenade Eggs" (only use one).


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On: October 1st 2002


Multi-player mode: Jinjo Rating: Pending  
Once you have found the Mystery Eggs, go to Herry's egg (which is left after using the wooded hollow silo). You may not see it at first because it is hidden, and almost invisible in the wall. Go inside with both eggs and Herry will ask you to put them in one of the nests. Do this and you will acquire the Homing cheat and the Banjo-Bash-Kazooie on the floor move. Then, if you have learned the Egg Hatching move and Bill Drill, Bill Drill the board covering the split-up pads. Go over to the egg above Herry and hatch it to unlock the Jinjo in multiplayer mode.


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On: October 1st 2002


Multi-player mode: Stealth Rating: Pending  
Start a multi-player match with player four being Banjo. Have Banjo wander to the yellowish lit area of Clanker's Cavern. Put him with his face in a corner. This will make Banjo very hard to find if your friends do not look carefully.


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On: October 1st 2002


Multi-player mode: Choosing a character Rating: Pending  
In order to choose a multi-player character by yourself, select a single mode game and pick a shoot-out match. Note: This will not work if you choose "All the Games" or "Some of the Games" before you start playing. Also, this will not work in a game that requires Humba-Wamba's magic or requires you to fly. Some others such as "Hoop Hurry Challenge" or "Twinklies Packing" require you to be Banjo-Kazooie (the game will automatically select them for you).


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On: October 1st 2002


Multi-player mode: Colors Rating: Pending  
There is a mini-Nintendo 64 at the bottom of the screen for multi-player. The controller connectors are different colors depending on where you put in your controller. That is what color your player will be as you move around in multi-player modes.

Banjo
Player one: Brown Banjo with a Red Kazooie.
Player two: Green Banjo with a Blue Kazooie.
Player three: Blue Banjo with a Green Kazooie.
Player four: Yellow Banjo with a Purple Kazooie.
Gruntilda
Player one: Red Grunty with Yellow Hawk.
Player two: Green Grunty with Red Hawk.
Player three: Blue Grunty with Green Hawk.
Player four: Yellow Grunty with Blue Hawk.
Mumbo
Player one: Red Mumbo with Green Tuki Bird.
Player two: Green Mumbo with Yellow Tuki Bird.
Player three: Blue Mumbo with Pink Tuki Bird.
Player four: Yellow Mumbo with Blue Tuki Bird.
Jinjo
Player one: Red Jinjo with Green Tuki Bird.
Player two: Green Jinjo with Pink Tuki Bird.
Player three: Blue Jinjo with Yellow Tuki Bird.
Player four: Yellow Jinjo with Blue Tuki Bird.
Jamjars
Player one: Red Jamjars with Green Robin.
Player two: Green Jamjars with Light Blue Robin.
Player three: Blue Jamjars with Red Robin.
Player four: Yellow Jamjars with Purple Robin.



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On: October 1st 2002


Avoid being shocked on metal tubes Rating: Pending  
When climbing vertical pipes that have obstacles such as electric shocks coming out of them, you can avoid these by going to either side of the pipe.


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2 of 2 people have said this worked for them.
On: October 1st 2002


Getting items without Glide Rating: Pending  
During the game you occasionally need to use Glide to get certain Jiggies or other prizes. Instead of waiting to learn Glide to get those items, use the following trick. If you have Clock Work Kazooie eggs, you can shoot them at just the correct angle so that they will go where desired without exploding. For example, in Grunty Industries, after you shoot all the "Rare" blue barrels in the Quality Control room, the Jiggy will go behind the production line and you will need to use Glide to reach it. But if you use a Clock Work Kazooie egg, on a crate just below the platform that you stand on when you get into the room, and shoot it at just the right angle, it will break on the wall releasing a Clock Work Kazooie that you can use to pick up the Jiggy.


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1 of 1 people have said this worked for them.
On: October 1st 2002




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