Aidyn Chronicles: The First Mage
(Nintendo 64)

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Warfang sword Rating: Pending  
You will receive the Warfang after defeating Kitrak.


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On: October 1st 2002


Money Rating: Pending  
When in Port Saiid, enter the house of the man that sells spells and herbs. Once there, buy as many herbs as possible, then sell them back. The man sells herbs for 4 gold, but he buys them for 5 gold.

Before you reach the bridge outside Port Saiid. Turn right and look in the bushes for a chest that contains 5,000 gold.

In Erromon, go across the bridge with the big pink obelisk crystal behind your back. Slightly to your left is a purple shop. Inside is a man and woman Marari. Behind the man Marari is a room with yellow curtains for a door. Enter it to find 444 gold. After getting the gold, exit that small room and go down that ramp stairs behind the Marari in the back of the house. After exiting through the door, you should be in the Marari tunnels. Go left to get in the part of the tunnels with two Marari next to each other. At that location, turn around and go back to the door where you came from. Since you are back in the house, the 444 gold should now reappear. Repeat this process as many times as needed.

In Erromon, go inside the Inn and up the stairs to your right. Keep going straight down the two halls until you get to the last room on the end. Go in the curtained room, and in the back you will find 555 gold. Follow the same route for the reappearing 444 gold in the Mirari merchant shop.


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On: October 1st 2002


Shortcut To Erromon Rating: Pending  
Go to the abandoned Chaos camp site and get the Chaos Sword. From there go north and follow the trail until you reach a path. Follow the path to Erromon.


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On: October 1st 2002


Finding Kitrak The Goblin Leader Rating: Pending  
Start at Erromon and go north on the west side of the river that cuts Erromon in half. At the end of the river, go north until you find a lone Ogre. Talk to him and kill him. From there, go east and follow the wall until you reach a break in the rocks. Take this path and you will fight some wolves and goblins. You will soon reach a short wooden tree object that will take you across a small canyon. From there, go right and continue. You will eventually find a Goblin that you can talk to . You can fight him if you wish. It is recommended that you fight every Goblin, Wolf, and Minotaur you encouter, since Kitrak is difficult to defeat and has seven Hobgoblins to protect him. From there you should find a ramp. Take the ramp and the next Goblin tent you find will be Kitrak's.


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On: October 1st 2002


Finding Shamshuk's Tower and Elisheva's Tomb Rating: Pending  
When you enter Darkling Bog, head straight east across it. You will find Elisheva's Tomb. The entrance is on the south side of the building. Heading north from Elisheva's tomb will take you straight to the Lizardmen's King. He will fight you, but he is easy to kill. After clearing through the tomb, walk out of the tomb and head into the water. Go right and follow the trail. When you reach a two-way split, look around. If you see a large, very straight-up and ill-placed looking mountain to your left, you are in the right place. Go over to it. You can walk into that mountain on the south side. Shamshuk's Tower will be on the left, and be lightly guarded. It looks very small and tilted. Note: Going onto the roof will trap you up there; however, it may be your only way into the Tower.


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On: October 1st 2002


Unlock Shamshuk's door Rating: Pending  
In order to unlock Shamshuk's door you have to find all of the secret doors in the large room shaped like a hook (almost a circle). To find them, look at the floor. Wherever there is a roman numeral, there is a door. There should be four in each circle for a total of eight.


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On: October 1st 2002


Passing the Jundar Spirit Rating: Pending  
The Jundar Spirit will not let you pass into the desert at the gate. When you approach it, press A and the spirit will talk to you . It will ask you a riddle, and if you get it wrong it says that you will die (you fight an Earth Elemental, an Air Elemental, a Fire Elemental and a Water Elemental. Use the Spell Banishing on them and you can do damage up to 244. To get the correct answer to the riddle, always pick the longest answer until it says "Myself". Select "Myself" and you will solve the riddle and it will let you pass.


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On: October 1st 2002


Defeating Chaos Minions Rating: Pending  
This trick only works if you have the "Wall 'O' Bones" wand or the "Wall 'O' Bones" scroll. After defeating Marquis, travel to Namers isle. When fighting the Chaos Minions, make sure you have the "Wall 'O' Bones" spell. While fighting, use "Wall 'O' Bones" on the Chaos in this order. First use it on Chaos Stormer, then on Chaos Spell Weaver, and finally on Chaos Warrior. Do not try it on Chaos Mauler, since it can easily deflect the spell. If done correctly, all Chaos will be trapped, except the Chaos Mauler who will usually flee from combat.


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On: October 1st 2002


Defeating Marquis Rating: Pending  
There is only one way to defeat the Demon Marquis. You must use the Wall "O" Bones spell to incapacitate him. Once you have defeated him, he will drop the Marquis Amulet which has no effect until you find him later in the game. Note: Do not fight Marquis without the Wall "O" Bones spell. He can still do over 100 damage in one turn even if both the Air Shield and Spirit Shield have been cast.


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On: October 1st 2002


Defeating Mistress Chaos Rating: Pending  
Cast Mirror as many times as you can on your party and go into the battle with plenty of curing potions, defense potions, dexterity potions, and strength potions. If you know the Dexterity or Strength spells, use them as soon as possible. Harm her physically, with your weapons, from all sides. She will try to cast fireball all the time, using up her turn. It takes about 10 to 25 minutes to defeat her.


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On: October 1st 2002




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