| Cheats and Hints Options | |
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Choose an option below to refine the cheats and hints listing. |
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| Ending bonuses | Rating: Pending | |
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Successfully complete the game as Jill or Chris and save the game. A new background will appear on the main menu. Select the "Once Again" option when playing your completed saved game. You may now choose new difficulty settings for the replay. You will also get a key that will allow the character that completed the game to have a new costume. Enter the room with the large mirror on the second floor of the mansion. Unlock the door in the back. Enter the closet and move all the way to the end of the rack of clothes. A message asking "There is an outfit that fits you perfectly, do you want to put it on?" will appear. Select "Yes" to change your character's clothes. Complete the game again under a different difficulty setting to unlock a second costume. Jill's bonus costumes are a commando uniform and her costume from Resident Evil 3. Chris' bonus costumes are casual clothes and his costume from Resident Evil: Code Veronica. Successfully complete the game as Jill or Chris in once again mode under the normal difficulty setting with a time less than five hours. Save the game at the end, then start a new game to begin with the Samurai Edge gun. Successfully complete the game as Jill or Chris with a time less than three hours. Save the game at the end, then start a new game to begin with the Rocket Launcher with unlimited ammunition. Successfully complete the game in once again mode under the normal difficulty setting with a time less than five hours. This unlocks the "Real Survivor" option (item boxes do not transfer items to each other) and bonus costumes. Additionally, the aiming system will be manual. Successfully complete the game two times as Jill or Chris to unlock the "Invisible Enemy" option. All enemies will be transparent in this mode. Successfully complete the game as both Jill and Chris one time to unlock the "One Dangerous Zombie" option. When this option is enabled, a special zombie will keep following you around during the first part of the game. Shooting this zombie will end the game, so you must avoid it during game play. Successfully complete the game in invisible enemy mode with a time less than five hours to unlock a "Special Features" option that displays a message from the game developers and a gallery of pre-production costumes. Did this work for you? or 1 of 4 people have said this worked for them. |
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| On: October 1st 2002 | ||
| Alternate Jill scenes | Rating: Pending | |
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When the game puts you and Barry in the dining room, wait until Barry sees the blood, then run back to the hall where Wesker is located. Wesker will tell you to " Investigate shots if heard". You will then be put back in the dining room. Try to go back in the hall and Barry will say "Cold feet already Jill? That's not like you.". When you try to walk to Barry, a alternate beginning sequence will appear. There is a different arrangement of scenes that happens from the usual when you start a new game as Jill. After the "Cold feet" comment as described above, you will resume control of Jill. Go up to the fireplace where Barry is located. The game go through as normal saying, "'It's blood, let's hope it's not Chris'. Investigate the room for clues while I look at this." Have Jill go by the left side of the dining table (towards the clock) and a new intermission sequence will start. Perspective, from side door In the original PlayStation version of the game, this trick would make you able to take down zombies in three gunshots, but apparently it will not in the Gamecube version. Did this work for you? or 3 of 3 people have said this worked for them. |
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| On: October 1st 2002 | ||
| Jill upskirt | Rating: Pending | |
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Unlock Jill's third costume (miniskirt). Get in the hall that has the door to the costume closet. Go to the end of the hall to retrieve the dagger, then go back. As always, you will run into one zombie that startles Jill and causes her to fall. However, the view with this costume allows you to see up her skirt. Did this work for you? or 0 of 4 people have said this worked for them. |
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| On: October 1st 2002 | ||
| Checking Zombies | Rating: Pending | |
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If you are not sure if a Zombie is dead, walk up fairly close to it (but not so close that they start chewing your ankles) and simply back up. If the Zombie is alive, the character will do a wary backup move instead of the standard backup done when there is nothing there. One way to see if A zombie is dead is to face away from it and press R . You should automatically turn around to face the Zombie if it is still alive. To make sure that a Zombie has died when it falls down after shooting it, look down. If you see a pool of blood flowing, it is dead. If there is no pool of blood, the Zombie is still alive. Did this work for you? or 3 of 3 people have said this worked for them. |
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| On: October 1st 2002 | ||
| Incinerating Zombies | Rating: Pending | |
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There are two ways to incinerate (burn) Zombies. If you have the lighter (one of Chris's initial items or found by Jill throughout the course of the game), and a fuel tank with some kerosene, you may burn Zombies that you have killed. If the Zombies have already turned into Crimsons (if they are all red or if you have killed them thirty minutes to one hour ago), then you cannot burn them. Another way to incinerate Zombies is to use the Incendiary rounds for the Grenade Launcher (Jill only). If you encounter a Zombie, shoot it with an incendiary round to immediately burn it to a crisp. If you have killed the Zombie by other means and it is already dead, you can still use the incendiary rounds to burn it. Did this work for you? or 1 of 2 people have said this worked for them. |
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| On: October 1st 2002 | ||
| Prevent Crimson Head creation | Rating: Pending | |
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If a head shot is too difficult, try aiming down at the zombie's feet. If you blow off the zombie's leg, it will not be able to return as a Crimson Head and will disappear as soon as you reenter the room. Did this work for you? or 0 of 1 people have said this worked for them. |
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| On: October 1st 2002 | ||
| Defeating Black Tiger (big spider) | Rating: Pending | |
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Use your strongest weapon. If playing as Chris, use the flamethrower then torch the babies. Alternately, use this easier trick that also saves ammunition. When you fight Black Tiger, there is a smaller spider behind it. Just focus on killing the big one, and forget about the babies and the normal spider by getting out of the room. Every spider will disappear when you return. Did this work for you? or 0 of 1 people have said this worked for them. |
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| On: October 1st 2002 | ||
| Defeating Crimson Head Elder (Sir Trevor) | Rating: Pending | |
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Three blasts from the grenade launcher or six from the shotgun will kill him. Did this work for you? or 1 of 1 people have said this worked for them. |
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| On: October 1st 2002 | ||
| Defeating Lisa Trevor | Rating: Pending | |
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In the first encounter, you can choose to not fight her as she can kill you in three hits. If you choose to fight, use the shotgun. In the final encounter, push all of the rocks off the cliff. If she approaches you, run away. Did this work for you? or 3 of 3 people have said this worked for them. |
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| On: October 1st 2002 | ||
| Defeating Neptune | Rating: Pending | |
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Push the electric box in the water and turn the power on to the box. Did this work for you? or 1 of 1 people have said this worked for them. |
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| On: October 1st 2002 | ||
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